Hello, my name is John Su. Welcome to my homepage. I'm a senior technical director, technical artist, game engineer, VFX artist, and art-lover.
by John
I was planning to start personal project of “Asymmetric Competitive Game”. One of characters is a hen.


The modelling and skinning was done in Blender. It was a fun experience but I quickly find it’s data communication with Unreal Engine is a mess (like the joint axis). So I take it into Maya for further editing.

Since I had gone this far, I couldn’t helping thinking that maybe I can 3d print it to make it more interesting. And turned out it’s a big succuss! I really like it!
It’s worth noting that I painted the hen’s beak and eyes with clear coat, which makes big difference on their roughness. It’s the first time that I use clear coat in reality.
I decided to rig it totally with UE.
UE was an Engine but right now Epic is mixing the boundary of it with DCC.
Here are couples of test:
I and managed to make several tutorials(in Manderian) for Controlrig.
ControlRig is very efficient - both in developing stage and runtime stage. Although I’ve been using maya for 15 years, I am really not a fan of Maya rig, due to Autodesk’s subpar upgrades. In some aspects, UE now offers a superior user experience in rigging, surpassing Maya’s historical strengths.
views: tags: UE - control-rig - blender